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<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="../maze/gui/mazeeditor/MazeEditorPage.html#saveCurrent()"><B>saveCurrent()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/MazeEditorPage.html" title="class in maze.gui.mazeeditor">MazeEditorPage</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MenuControlled.html#saveCurrent()"><B>saveCurrent()</B></A> - 
Method in interface maze.gui.<A HREF="../maze/gui/MenuControlled.html" title="interface in maze.gui">MenuControlled</A>
<DD>Save the currently displayed item.
<DT><A HREF="../maze/gui/ScriptEditorPage.html#saveCurrent()"><B>saveCurrent()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditorPage.html" title="class in maze.gui">ScriptEditorPage</A>
<DD>Saves the contents of the currently selected editor tab.
<DT><A HREF="../maze/model/MazeInfo.html#saveMaze()"><B>saveMaze()</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeInfo.html" title="class in maze.model">MazeInfo</A>
<DD>Save a maze.
<DT><A HREF="../maze/model/MazeModel.html#saveMaze(java.lang.String, java.lang.String)"><B>saveMaze(String, String)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptEditor.html#saveScriptFile()"><B>saveScriptFile()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>Saves the current script to the file it is connected to.
<DT><A HREF="../maze/gui/ScriptEditor.html#saveScriptFileAs()"><B>saveScriptFileAs()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>Requests the user to choose a new file name and then saves the script
 there.
<DT><A HREF="../maze/gui/ScriptEditor.html#saveToFile()"><B>saveToFile()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>Internal method to save the script to the current file.
<DT><A HREF="../maze/model/MazeInfoModel.html#scanDirectory(java.io.File)"><B>scanDirectory(File)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeInfoModel.html" title="class in maze.model">MazeInfoModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui"><B>ScriptEditor</B></A> - Class in <A HREF="../maze/gui/package-summary.html">maze.gui</A><DD>Creates an AI script text editor in Python.<DT><A HREF="../maze/gui/ScriptEditor.html#ScriptEditor()"><B>ScriptEditor()</B></A> - 
Constructor for class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>Construct an empty editor.
<DT><A HREF="../maze/gui/ScriptEditor.html#ScriptEditor(java.io.File)"><B>ScriptEditor(File)</B></A> - 
Constructor for class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>Create an editor from an existing file.
<DT><A HREF="../maze/gui/ScriptEditorPage.html" title="class in maze.gui"><B>ScriptEditorPage</B></A> - Class in <A HREF="../maze/gui/package-summary.html">maze.gui</A><DD>Creates a robot AI script editor that allows the creation of Python scripts
 to control the AI robot.<DT><A HREF="../maze/gui/ScriptEditorPage.html#ScriptEditorPage()"><B>ScriptEditorPage()</B></A> - 
Constructor for class maze.gui.<A HREF="../maze/gui/ScriptEditorPage.html" title="class in maze.gui">ScriptEditorPage</A>
<DD>Constructor.
<DT><A HREF="../maze/gui/ScriptEditor.html#scriptFile"><B>scriptFile</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>The File (if any) that is attached to this editor.
<DT><A HREF="../maze/gui/ScriptInfoPanel.html" title="class in maze.gui"><B>ScriptInfoPanel</B></A> - Class in <A HREF="../maze/gui/package-summary.html">maze.gui</A><DD>Creates a panel to display information about the current python script.<DT><A HREF="../maze/gui/ScriptInfoPanel.html#ScriptInfoPanel()"><B>ScriptInfoPanel()</B></A> - 
Constructor for class maze.gui.<A HREF="../maze/gui/ScriptInfoPanel.html" title="class in maze.gui">ScriptInfoPanel</A>
<DD>Constructor, build the panel.
<DT><A HREF="../maze/gui/MazeView.html#serialVersionUID"><B>serialVersionUID</B></A> - 
Static variable in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeCell.html#serialVersionUID"><B>serialVersionUID</B></A> - 
Static variable in class maze.model.<A HREF="../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeModel.MazeWall.html#set(boolean)"><B>set(boolean)</B></A> - 
Method in interface maze.model.<A HREF="../maze/model/MazeModel.MazeWall.html" title="interface in maze.model">MazeModel.MazeWall</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/EditableMazeView.html#setActiveWall(maze.model.MazeCell, maze.model.Direction)"><B>setActiveWall(MazeCell, Direction)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/EditableMazeView.html" title="class in maze.gui.mazeeditor">EditableMazeView</A>
<DD>The wall that the mouse is hovering over should be set active so it can be
 highlighted.
<DT><A HREF="../maze/model/MazeModel.html#setAllWalls()"><B>setAllWalls()</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>Set/Enable every wall in the maze.
<DT><A HREF="../maze/gui/MazeViewerPage.html#setAnimationButtonStates()"><B>setAnimationButtonStates()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeViewerPage.html" title="class in maze.gui">MazeViewerPage</A>
<DD>Sets the displayed images on all the simulation buttons from the current
 state of the animator.
<DT><A HREF="../maze/gui/MazePainter.html#setBackground(java.awt.Paint)"><B>setBackground(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setCellBackground(java.awt.Paint)"><B>setCellBackground(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainterDefault.html#setCellBackgroundEnd(java.awt.Color)"><B>setCellBackgroundEnd(Color)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainterDefault.html#setCellBackgroundStart(java.awt.Color)"><B>setCellBackgroundStart(Color)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/CellSizeModel.html#setCellHeight(int)"><B>setCellHeight(int)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/CellSizeModel.html" title="class in maze.model">CellSizeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/CellSizeModel.html#setCellWidth(int)"><B>setCellWidth(int)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/CellSizeModel.html" title="class in maze.model">CellSizeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/RobotModelMaster.html#setCurrentLocation(maze.model.MazeCell)"><B>setCurrentLocation(MazeCell)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/RobotModelMaster.html" title="class in maze.model">RobotModelMaster</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setDefaults()"><B>setDefaults()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>Set the default values for colors.
<DT><A HREF="../maze/gui/MazePainterClassic.html#setDefaults()"><B>setDefaults()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainterClassic.html" title="class in maze.gui">MazePainterClassic</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainterDefault.html#setDefaults()"><B>setDefaults()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>Set the default values for colors.
<DT><A HREF="../maze/ai/ModifiedFloodfill.html#setDirection(maze.model.MazeCell, int)"><B>setDirection(MazeCell, int)</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/ModifiedFloodfill.html" title="class in maze.ai">ModifiedFloodfill</A>
<DD>This function loads a value into the directions array based upon the cell
 passed and the value in i
<DT><A HREF="../maze/ai/Tremaux.html#setDirection()"><B>setDirection()</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/Tremaux.html" title="class in maze.ai">Tremaux</A>
<DD>This sets the direction for the understanding for the current cell.
<DT><A HREF="../maze/model/RobotModelMaster.html#setDirection(maze.model.Direction)"><B>setDirection(Direction)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/RobotModelMaster.html" title="class in maze.model">RobotModelMaster</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptEditor.html#setDirty(boolean)"><B>setDirty(boolean)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>Dirty means the file has been changed since last being saved.
<DT><A HREF="../maze/ai/Floodfill.html#setDistance(maze.model.MazeCell, int)"><B>setDistance(MazeCell, int)</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/Floodfill.html" title="class in maze.ai">Floodfill</A>
<DD>Sets the distance of the desired MazeCell to the value provided
<DT><A HREF="../maze/ai/ModifiedFloodfill.html#setDistance(maze.model.MazeCell, int)"><B>setDistance(MazeCell, int)</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/ModifiedFloodfill.html" title="class in maze.ai">ModifiedFloodfill</A>
<DD>Sets the distance of the desired MazeCell to the value provided
<DT><A HREF="../maze/gui/MazeView.html#setDrawFog(boolean)"><B>setDrawFog(boolean)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeView.html#setDrawPathBest(boolean)"><B>setDrawPathBest(boolean)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeView.html#setDrawPathCurrent(boolean)"><B>setDrawPathCurrent(boolean)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeView.html#setDrawPathFirst(boolean)"><B>setDrawPathFirst(boolean)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeView.html#setDrawUnderstanding(boolean)"><B>setDrawUnderstanding(boolean)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>Set whether or not this view should draw/display understanding information
 from the AI algorithm.
<DT><A HREF="../maze/gui/mazeeditor/EditableMazeView.html#setEditable(boolean)"><B>setEditable(boolean)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/EditableMazeView.html" title="class in maze.gui.mazeeditor">EditableMazeView</A>
<DD>Sets whether this MazeView allows mouse interactions to modify its
 underlying MazeModel.
<DT><A HREF="../maze/util/ListenerSubject.DelayedNotifier.html#setEventObject(T)"><B>setEventObject(T)</B></A> - 
Method in class maze.util.<A HREF="../maze/util/ListenerSubject.DelayedNotifier.html" title="class in maze.util">ListenerSubject.DelayedNotifier</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/Floodfill.html#setExplored()"><B>setExplored()</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/Floodfill.html" title="class in maze.ai">Floodfill</A>
<DD>Sets the explored flag of the current location to true.
<DT><A HREF="../maze/ai/ModifiedFloodfill.html#setExplored()"><B>setExplored()</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/ModifiedFloodfill.html" title="class in maze.ai">ModifiedFloodfill</A>
<DD>Sets the explored flag of the current location to true.
<DT><A HREF="../maze/gui/MazePainter.html#setFog(java.awt.Paint)"><B>setFog(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/RobotAnimator.html#setFPS(int)"><B>setFPS(int)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>The animator will try and render at most this many frames per second.
<DT><A HREF="../maze/gui/MazePainter.html#setHover(java.awt.Paint)"><B>setHover(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setMazeSize(java.awt.Dimension)"><B>setMazeSize(Dimension)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>Set the maze model dimensions so that this renderer knows how big the maze
 is and can calculate locations.
<DT><A HREF="../maze/gui/MazePainterDefault.html#setMazeSize(java.awt.Dimension)"><B>setMazeSize(Dimension)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>When the maze size changes we want to recalculate our gradients.
<DT><A HREF="../maze/gui/MazeView.html#setModel(maze.model.MazeModel)"><B>setModel(MazeModel)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>Set the maze model to use for this view.
<DT><A HREF="../maze/gui/RobotAnimator.html#setMovesPerStep(int)"><B>setMovesPerStep(int)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeInfo.html#setName(java.lang.String)"><B>setName(String)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeInfo.html" title="class in maze.model">MazeInfo</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/NewMazeDialog.html#setOpsEnabled(boolean)"><B>setOpsEnabled(boolean)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/NewMazeDialog.html" title="class in maze.gui.mazeeditor">NewMazeDialog</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeView.html#setPainterDelegate(maze.gui.MazePainter)"><B>setPainterDelegate(MazePainter)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>Set a new maze painting delegate for this maze view to use when drawing.
<DT><A HREF="../maze/model/MazeInfo.html#setPath(java.lang.String)"><B>setPath(String)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeInfo.html" title="class in maze.model">MazeInfo</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setPeg(java.awt.Paint)"><B>setPeg(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setPegInvalid(java.awt.Paint)"><B>setPegInvalid(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setPegValid(java.awt.Paint)"><B>setPegValid(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeView.html#setRenderingQualityHigh(java.awt.Graphics2D)"><B>setRenderingQualityHigh(Graphics2D)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>Set the rendering hints to high quality.
<DT><A HREF="../maze/gui/MazeView.html#setRenderingQualityLow(java.awt.Graphics2D)"><B>setRenderingQualityLow(Graphics2D)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>Set the rendering hints to low quality.
<DT><A HREF="../maze/gui/MazePainter.html#setRobotImage(javax.swing.ImageIcon)"><B>setRobotImage(ImageIcon)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/Floodfill.html#setRobotLocation(maze.model.RobotModel)"><B>setRobotLocation(RobotModel)</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/Floodfill.html" title="class in maze.ai">Floodfill</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/ModifiedFloodfill.html#setRobotLocation(maze.model.RobotModel)"><B>setRobotLocation(RobotModel)</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/ModifiedFloodfill.html" title="class in maze.ai">ModifiedFloodfill</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RightWallFollower.html#setRobotLocation(maze.model.RobotModel)"><B>setRobotLocation(RobotModel)</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/RightWallFollower.html" title="class in maze.ai">RightWallFollower</A>
<DD>Sets the instance of the robot model to use.
<DT><A HREF="../maze/ai/RobotBase.html#setRobotLocation(maze.model.RobotModel)"><B>setRobotLocation(RobotModel)</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A>
<DD>Sets the instance of the robot model to use.
<DT><A HREF="../maze/gui/ScriptEditor.html#setRobotModel(maze.model.RobotModel)"><B>setRobotModel(RobotModel)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeView.html#setRobotPathModel(maze.model.RobotPathModel)"><B>setRobotPathModel(RobotPathModel)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>Set the robot path model that this view should use to draw information
 about the robots path.
<DT><A HREF="../maze/gui/MazeView.html#setRobotPosition(java.awt.Point, double)"><B>setRobotPosition(Point, double)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>Sets a new position for the robot and then sets the view to repaint
 itself.
<DT><A HREF="../maze/gui/MazePainter.html#setRunBest(java.awt.Paint)"><B>setRunBest(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setRunCurrent(java.awt.Paint)"><B>setRunCurrent(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setRunFirst(java.awt.Paint)"><B>setRunFirst(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptInfoPanel.html#setScriptError(boolean)"><B>setScriptError(boolean)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptInfoPanel.html" title="class in maze.gui">ScriptInfoPanel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/PrimaryFrame.html#setSimulation(boolean)"><B>setSimulation(boolean)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/PrimaryFrame.html" title="class in maze.gui">PrimaryFrame</A>
<DD>Tells the primary frame if a simulation is currently running or not.
<DT><A HREF="../maze/model/MazeModel.html#setSize(java.awt.Dimension)"><B>setSize(Dimension)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>Set the size dimensions of this maze.
<DT><A HREF="../maze/ai/RobotBase.html#setSpeedRun(boolean)"><B>setSpeedRun(boolean)</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/RobotAnimator.html#setState(maze.gui.RobotAnimator.AnimationStates)"><B>setState(RobotAnimator.AnimationStates)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>Change the state of this robot animator.
<DT><A HREF="../maze/gui/mazeeditor/EditableMazeView.html#setTemplate(maze.gui.mazeeditor.MazeTemplate)"><B>setTemplate(MazeTemplate)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/EditableMazeView.html" title="class in maze.gui.mazeeditor">EditableMazeView</A>
<DD>Sets the currently selected template to mt
<DT><A HREF="../maze/gui/mazeeditor/MazeEditorPage.html#setTemplate(maze.gui.mazeeditor.MazeTemplate)"><B>setTemplate(MazeTemplate)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/MazeEditorPage.html" title="class in maze.gui.mazeeditor">MazeEditorPage</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptInfoPanel.html#setTokenEval(java.lang.String)"><B>setTokenEval(String)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptInfoPanel.html" title="class in maze.gui">ScriptInfoPanel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptInfoPanel.html#setTokenName(java.lang.String)"><B>setTokenName(String)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptInfoPanel.html" title="class in maze.gui">ScriptInfoPanel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptInfoPanel.html#setTokenType(java.lang.String)"><B>setTokenType(String)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptInfoPanel.html" title="class in maze.gui">ScriptInfoPanel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/MazeSizeSpinnerModel.html#setValue(java.lang.Object)"><B>setValue(Object)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/MazeSizeSpinnerModel.html" title="class in maze.gui.mazeeditor">MazeSizeSpinnerModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/RobotAnimator.html#setViewAttributes()"><B>setViewAttributes()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>Loads information from the AI algorithm in the controller to the view for
 drawing.
<DT><A HREF="../maze/model/MazeModel.html#setWall(int, int, int)"><B>setWall(int, int, int)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setWallEmpty(java.awt.Paint)"><B>setWallEmpty(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainterDefault.html#setWallEmptyEnd(java.awt.Color)"><B>setWallEmptyEnd(Color)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainterDefault.html#setWallEmptyStart(java.awt.Color)"><B>setWallEmptyStart(Color)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/CellSizeModel.html#setWallHeight(int)"><B>setWallHeight(int)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/CellSizeModel.html" title="class in maze.model">CellSizeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#setWallSet(java.awt.Paint)"><B>setWallSet(Paint)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainterDefault.html#setWallSetEnd(java.awt.Color)"><B>setWallSetEnd(Color)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainterDefault.html#setWallSetStart(java.awt.Color)"><B>setWallSetStart(Color)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/CellSizeModel.html#setWallWidth(int)"><B>setWallWidth(int)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/CellSizeModel.html" title="class in maze.model">CellSizeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/NewMazeDialog.html#showDialog()"><B>showDialog()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/NewMazeDialog.html" title="class in maze.gui.mazeeditor">NewMazeDialog</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/BoxTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/BoxTemplate.html" title="class in maze.gui.mazeeditor">BoxTemplate</A>
<DD>Decreases the length of each side by 1
<DT><A HREF="../maze/gui/mazeeditor/CornerTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/CornerTemplate.html" title="class in maze.gui.mazeeditor">CornerTemplate</A>
<DD>Decreases the length of each side by 1
<DT><A HREF="../maze/gui/mazeeditor/CrossTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/CrossTemplate.html" title="class in maze.gui.mazeeditor">CrossTemplate</A>
<DD>Decreases the length of each arm of the cross by 1
<DT><A HREF="../maze/gui/mazeeditor/GappedTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/GappedTemplate.html" title="class in maze.gui.mazeeditor">GappedTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/MazeTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/MazeTemplate.html" title="class in maze.gui.mazeeditor">MazeTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/RungTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/RungTemplate.html" title="class in maze.gui.mazeeditor">RungTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html" title="class in maze.gui.mazeeditor">StaggeredTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/StraightTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/StraightTemplate.html" title="class in maze.gui.mazeeditor">StraightTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/WaveTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/WaveTemplate.html" title="class in maze.gui.mazeeditor">WaveTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/ZigZagTemplate.html#shrink()"><B>shrink()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/ZigZagTemplate.html" title="class in maze.gui.mazeeditor">ZigZagTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeViewerPage.html#SIDEBAR_WIDTH"><B>SIDEBAR_WIDTH</B></A> - 
Static variable in class maze.gui.<A HREF="../maze/gui/MazeViewerPage.html" title="class in maze.gui">MazeViewerPage</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeViewerPage.html#simulationStart()"><B>simulationStart()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeViewerPage.html" title="class in maze.gui">MazeViewerPage</A>
<DD>Start the animation.
<DT><A HREF="../maze/gui/MazeViewerPage.html#simulationStop()"><B>simulationStop()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeViewerPage.html" title="class in maze.gui">MazeViewerPage</A>
<DD>Stop the animation.
<DT><A HREF="../maze/gui/RobotAnimator.html#sleepTime"><B>sleepTime</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>The time to sleep between rendering frames.
<DT><A HREF="../maze/model/MazeModel.html#SOUTH"><B>SOUTH</B></A> - 
Static variable in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeViewerPage.html#SPEED_STEPS"><B>SPEED_STEPS</B></A> - 
Static variable in class maze.gui.<A HREF="../maze/gui/MazeViewerPage.html" title="class in maze.gui">MazeViewerPage</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RobotBase.html#speedRun"><B>speedRun</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/Floodfill.html#speedRunCapable"><B>speedRunCapable</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/Floodfill.html" title="class in maze.ai">Floodfill</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/ModifiedFloodfill.html#speedRunCapable"><B>speedRunCapable</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/ModifiedFloodfill.html" title="class in maze.ai">ModifiedFloodfill</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeViewerPage.html#speedSliderModel"><B>speedSliderModel</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazeViewerPage.html" title="class in maze.gui">MazeViewerPage</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html" title="class in maze.gui.mazeeditor"><B>StaggeredTemplate</B></A> - Class in <A HREF="../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A><DD>&nbsp;<DT><A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html#StaggeredTemplate()"><B>StaggeredTemplate()</B></A> - 
Constructor for class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html" title="class in maze.gui.mazeeditor">StaggeredTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/RobotAnimator.html#start(maze.gui.MazeView, maze.ai.RobotBase, java.lang.Runnable)"><B>start(MazeView, RobotBase, Runnable)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>Start and initialize this.
<DT><A HREF="../maze/model/RobotPathModel.html#startCell"><B>startCell</B></A> - 
Variable in class maze.model.<A HREF="../maze/model/RobotPathModel.html" title="class in maze.model">RobotPathModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/StatViewPage.html#statTableModel"><B>statTableModel</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/StatViewPage.html" title="class in maze.gui">StatViewPage</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/StatTracker.html" title="class in maze.gui"><B>StatTracker</B></A> - Class in <A HREF="../maze/gui/package-summary.html">maze.gui</A><DD>Provides a means of generating statistics on a robots path through a maze.<DT><A HREF="../maze/gui/StatTracker.html#StatTracker(maze.ai.RobotBase, maze.model.MazeModel)"><B>StatTracker(RobotBase, MazeModel)</B></A> - 
Constructor for class maze.gui.<A HREF="../maze/gui/StatTracker.html" title="class in maze.gui">StatTracker</A>
<DD>This constructor requires an algorithm and a mouse.
<DT><A HREF="../maze/gui/StatViewPage.html" title="class in maze.gui"><B>StatViewPage</B></A> - Class in <A HREF="../maze/gui/package-summary.html">maze.gui</A><DD>Creates a panel that allows selection of a maze and algorithm and then
 displays statistics about them.<DT><A HREF="../maze/gui/StatViewPage.html#StatViewPage()"><B>StatViewPage()</B></A> - 
Constructor for class maze.gui.<A HREF="../maze/gui/StatViewPage.html" title="class in maze.gui">StatViewPage</A>
<DD>This constructor creates the Panel.
<DT><A HREF="../maze/gui/MazeViewerPage.html#stopAnimation"><B>stopAnimation</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazeViewerPage.html" title="class in maze.gui">MazeViewerPage</A>
<DD>This action controls the stop animation/simulation button.
<DT><A HREF="../maze/model/MazeInfo.html#store()"><B>store()</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeInfo.html" title="class in maze.model">MazeInfo</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/StraightTemplate.html" title="class in maze.gui.mazeeditor"><B>StraightTemplate</B></A> - Class in <A HREF="../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A><DD>&nbsp;<DT><A HREF="../maze/gui/mazeeditor/StraightTemplate.html#StraightTemplate()"><B>StraightTemplate()</B></A> - 
Constructor for class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/StraightTemplate.html" title="class in maze.gui.mazeeditor">StraightTemplate</A>
<DD>&nbsp;
</DL>
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